
- #HOW TO MODIFY UNITS MAJESTY GOLD HD MOD#
- #HOW TO MODIFY UNITS MAJESTY GOLD HD FULL#
- #HOW TO MODIFY UNITS MAJESTY GOLD HD MODS#
- #HOW TO MODIFY UNITS MAJESTY GOLD HD CODE#
Units have several stats and you can select which ones will increase after they get experience from killing things. Jurassic War - you'll have nightmares involving its lack of pathfinding but other than that it's a nice RTS. Gruntz is more of a real-time puzzle game, but it had a skirmish mode if I recall correctly.
#HOW TO MODIFY UNITS MAJESTY GOLD HD FULL#
The sequel comes with some additions but has low, blurry full screen resolution (vs crispy maximized window of the first game).ĭominions 4/5 - if you're into autistic micromanaging thousands of units and watching the AI trying to execute your orders given before battles.Įtherlords - King's Bounty with Magic: the Gathering combat. Has base building on grid map in each sector. Supposedly there was an English version of it.Ĭultures series - Settlers-like with vikings that will starve if you don't keep them fed.ĭark Reign - fast-paced RTS with obstacles and terrain affecting line of sight.ĭeadlock 1/2 - suffers from snowballing effect where if you get ahead of the tech race you're bound to win, but it's still fun nonetheless. Squads instead of the individual units of base game + more interesting use of unit abilities and resistances.Ĭlash - old potato turn-based strategy with tactical combat, unit morale affecting their performance, some town logistics (transporting resources between towns in convoys, diseases from overpopulation), Christians vs Pagans and marrying ugly German gold digger princesses. This is put where it says "Mod id" in the mmxml file.Age of Glorantha total conversion for AoW2:SM.
#HOW TO MODIFY UNITS MAJESTY GOLD HD MOD#
To get bcd files loaded, it is done with "GPL" like so:įinally to ensure that your mod is unique and doesn't overwrite someone else's mod, you need to generate a GUID. To get xml files loaded, it is done with "Descriptions" (see my mod for what I mean) like so: This is how I do it for my mods, if you don't understand what I mean.įinally to get your xml or bcd files to work for your quest, you need to activate them in your mmxml file. Often for compiling it is best to include a MakeGPL.bat and the compiler program in the same folder as the mmxml file for ease of access. To compile dat files you need a line like this in.

To compile gpl files you need a line like this in. Once compiled they are listed as filename.bcd.

The gplproj file tells the MakeGPL.bat what file(s) are being compiled. gpl edits, it is a bit more complicated.įor those you need to have a.
#HOW TO MODIFY UNITS MAJESTY GOLD HD MODS#
Again, my explanation may not be very good so check out one of my mods to see what I did with xml edits.įor.

Anything not between them will not be recognized and thus ignored.
#HOW TO MODIFY UNITS MAJESTY GOLD HD CODE#
With the code changes in between the two. If you want an example, download/subscribe to one of my mods and navigate to your workshop mods folder (for windows it is Steam -> Steamapps -> Workshop -> Content -> 73230 I believe it is 73230 is for Majesty, but if not just look through your various folders until you do find it). Instead it will assume that the copied code is the only code and thus will cause a runtime error when it tries to run code that doesn't exist. Edits are replacement code rather than inheritance what I mean by this is that if you leave out a couple of lines of code, then it won't assume that the uncopied code is there. You'll want to copy everything from the file for that unit. It is very similar to doing it with modding, except the changes to units and buildings are restricted to just that quest.įor xml editing, you will only want to take the units you want to edit.
